Dethhollow
Posts : 54 Reputation : 0 Join date : 2014-04-24
| Subject: The Skull Knight Sat Apr 26, 2014 1:38 am | |
| Name: Sk, Knightlierishistismy III of the Funk Masters (self-appointed name) Age: 19 Gender: Male Miester: N/A (unless ye be crazeh enough) Weapon Form: The Skull Knight, Sk Knightlierishistimy III of the Funk Masters, takes the form of a black scythe that is slightly bulkier than a normal scythe. The inside of the weapon's body stores a chain that can be used to detatch the Scythe's head and swing it around for unusual attacks. Appearance: Around 7 feet tall. The Skull Knight is a bit unusual in appearence. His body is covered in hard bone-like plates over where the bones would be under his skin. It's basically like an incomplete exoskelleton with emphisis on several interlocking plates around his arms and legs, completely covering them to the elbow/knee joint. His body under the plates appears to be made of a red muscle-like structure instead of normal skin. Most of his body seems somewhat based on a human instead of his head, which has two solid horns coming out of the sides slightly mimiking the look of a jester's hat. His teeth and tounge are sharp and pointed while his eyes are black with white unnatural pupils. To most people he would seem pretty intimidating until they got to know him. Then he seems wierd and goofy.... Then he tries to kill you and the intimidation comes back worse than ever before.......... Also wears black pants! Isn't decency great? Personality: The Skull Knight is typically discribed as "goofy", "unable to focus", and "wierd". At least, at first that's what the people who are just getting to know him would probably say. But, very quickly, you learn the truth of the Skull Knight's inner nature. He sees himself as just a weapon and loves everything that comes with that title. Murdering, torturing people, just the general love of the fight. He's about as wild and crazy as he can be, often becoming lost in pointless thoughts before cackling with laughter and beating his prey to a bloody pulp and cutting them apart. Almost as if he doesn't know any better. He doesn't kill for power or to gain anything, he just does it because it's fun for him. Likes: Fighting, puppets, sombreros, bricks, collecting random objects, textbooks on Roman history (as long as he can throw them at someone), long walks on the beach, Kermit the mother-effing frog Dislikes: Being told what to do, people who refuse to die, dogs, mailmen, Nolan North (don't ask), and unrealistic anime. Once again, don't ask :/ History: Originally created as a modified weapon as one step in a series of experiments preformed by St. Enid, follower of Lord Death, in one of his less moral projects. The Skull Knight was kept inactive for an unknown ammount of time before finally waking up in the ruins of the lab where he was being worked on with no memory of his creation outside of the occasional hazy flashback mixed in with his usual nightly delusions of flying fish-monkeys and burning treefish. Even if he could decipher it, he would have no way to seperate what is a memory from what's in his head without help of some form. Other: Abilities | Description | # of souls needed | Scorpion Stance | Skull Knight's spine-plate detatches from his body, allowing him to create a fake 'tail' by partially transforming the chain and scythe-blade of his weapon form from it. A simple ability, but proves to be highly effective in combat. | 15 | Venom nomnom Stance | By becoming more adept at his partial transformations, The Skull Knight is able to create three chains and scythe-blades from his spine-plate. Can be used to form a crude three-fingered hand with the scythe blades. At 35 souls, it upgrades to five blades and chains. | 25 | Giant Effing Spider! | A secondary form. The Skull Knight's canine teeth turn into fangs like a vampire as his rip-plates form into eight chains and scythe-blades that are larger and more stable than his normal ones. Even just three of these blades touching thr ground can be enough to support his weight. Also, in this form, his body starts producing poisons that disorient infected enemies. | 50 | Giant Effing Spider Bat! | An upgraded version of his previous skill. The Skull Knight enveloups his 8 chains with wavelength-based fire and turns them into two flaming wings. This allows flight and the poisoned chains to catch on fire on command. Which burns away the existing poison, making it useless... but screw it, it's worth it for flaming chain attacks! | 75 | Perpetual Augmented Wavelength System (P.A.W.S.) | Requires him to be in base form. The Skull Knight forms a series of five chains attatched to a floating central point (the chains come off of his arms, legs, and bast of his neck). The centeral point forms a circular metal device that establishes a simple but consistant self-resonance effect. While it prevents him from using any partial transformation skills, it greatly boosts his strength and speed to supprising levels to get in close to his opponent and deliver crippling blows. | 99 | Madness Wavelength | Projects madness from his wavelength that harms the focus of people around him. Cannot be unlocked until deeper truths are revealed and accepted. | ? ? ? | Have you read the rules?Lets soul go, Resonance! | |
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Nogitsune
Posts : 321 Reputation : 8 Join date : 2014-04-07
| Subject: Re: The Skull Knight Sat Apr 26, 2014 6:03 pm | |
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